I AM THE WALL
Link to game design doc on google drive:
https://docs.google.com/document/d/1pfP5qGVcVOR4PSB9Bx129SCRTmv24WVv/edit
Game Summary:
I am the Wall is a wave-like defense game where you must protect your base with the weapons that are given to you but you have to load the weapons before firing them at the enemy.
Explain how your game fits the theme: "YOU ARE THE WEAPON"
The player plays as an A.I. that directs the weapons to defend the city, thus making the player the weapon.
Status | Released |
Platforms | HTML5 |
Author | loqf_bread |
Made with | Godot |
Comments
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I enjoyed this concept a lot, having to manually reload each of the weapons. It got really wild for a second but I was able to finish this successfully. I think with a little more polish around the manual reloading, this would be a ton of fun to see expanded into a full scale game.
Thank you for the feedback we are planning to do this.
Interesting game. Definitely gets hectic quick. When you are loading the weapon especially the bomber it kept going passed where I was expecting. Maybe some "magnetism" on those could help? But could be a skill issue. I like playing with all the ordinances . Also could be cool if the B2 could rotate 90 degrees to get a horizontal line. I liked the radar view and the aesthetic of the weapons!
Great job.
The bomber does rotate just forgot to show how to use the "r" key for rotation but thank you for the feedback :)
Aww man! Gotcha.